Extended bounds

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Revision as of 23:00, 1 November 2020 by Tenry (talk | contribs) (Created page with "In Super Mario 64, the level size, in which collision is checked, by default is limited from -8192 to 8191 in any direction. There is a patch (todo: link to download) that al...")
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In Super Mario 64, the level size, in which collision is checked, by default is limited from -8192 to 8191 in any direction.

There is a patch (todo: link to download) that allows for extended bounds. This patch allows the bounds to be extended up to -32768 to 32767, at the cost of using more RAM.