Difference between revisions of "Profiling"
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(Created page with "The game has a builtin profiler which can be enabled by setting <code>gShowProfiler</code> to ''TRUE'' in '''src/game/main.c'''. When enabled, colored bars are shown at the bo...") |
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The bottom line (blue, yellow, orange, red) are reference bars for the maximum length. | The bottom line (blue, yellow, orange, red) are reference bars for the maximum length. | ||
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+ | == See also == | ||
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+ | * [https://tcrf.net/Super_Mario_64_(Nintendo_64)/Debug_Content Debug Content] on The Cutting Room Floor |
Revision as of 09:01, 11 November 2020
The game has a builtin profiler which can be enabled by setting gShowProfiler
to TRUE in src/game/main.c. When enabled, colored bars are shown at the bottom of the screen. Pressing L switches from mode 0 and 1.
In mode 0, the colors of the top profilers have the following meanings:
- Red: sound duration
- Yellow: level script execution
- Orange: render duration
In mode 1, the colors of the top profilers have the following meanings:
- Red (left): sound update times
- Yellow: gfx time related
- Orange: gfx time related
- Red (right): vblank time related
The bottom line (blue, yellow, orange, red) are reference bars for the maximum length.
See also
- Debug Content on The Cutting Room Floor