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	<id>https://sm64decomp.tenry.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Texture</id>
	<title>Texture - Revision history</title>
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	<updated>2026-04-06T03:27:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sm64decomp.tenry.net/wiki/index.php?title=Texture&amp;diff=68&amp;oldid=prev</id>
		<title>Tenry: Created page with &quot;Textures are 2D graphics that are either displayed directly on screen, such as in the HUD, mapped onto 3D models, for example to give a character eyes, or used as billboar...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sm64decomp.tenry.net/wiki/index.php?title=Texture&amp;diff=68&amp;oldid=prev"/>
		<updated>2020-11-08T18:18:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Textures are 2D graphics that are either displayed directly on screen, such as in the &lt;a href=&quot;/wiki/index.php?title=HUD&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;HUD (page does not exist)&quot;&gt;HUD&lt;/a&gt;, mapped onto 3D models, for example to give a character eyes, or used as billboar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Textures are 2D graphics that are either displayed directly on screen, such as in the [[HUD]], mapped onto 3D models, for example to give a character eyes, or used as billboard graphics, such as for trees or coins.&lt;br /&gt;
&lt;br /&gt;
== Texture cache ==&lt;br /&gt;
The texture cache of the Nintendo 64 is 4 KiB (4096 bytes).&lt;br /&gt;
&lt;br /&gt;
== Texture formats ==&lt;br /&gt;
The Nintendo 64 has many different texture formats. When rendering, any format is converted to 32-bit RGBA as the output format.&lt;br /&gt;
&lt;br /&gt;
The identifier in the following table is used in the filename's extension, such as ''hmc_textures.00000.'''rgba16'''.png''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Format&lt;br /&gt;
!Identifier&lt;br /&gt;
!Max resolution&lt;br /&gt;
!Red&lt;br /&gt;
!Green&lt;br /&gt;
!Blue&lt;br /&gt;
!Alpha&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!32-bit RGBA&lt;br /&gt;
|rgba32&lt;br /&gt;
|32x32&lt;br /&gt;
|256&lt;br /&gt;
|256&lt;br /&gt;
|256&lt;br /&gt;
|256&lt;br /&gt;
|This is the most versatile format. It contains the same amount of data you might alreay be used to from PNG files on your PC.&lt;br /&gt;
|-&lt;br /&gt;
!16-bit RGBA&lt;br /&gt;
|rgba16&lt;br /&gt;
|64x32 or 32x64&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|2&lt;br /&gt;
|This format uses less memory than 32-bit RGBA and also has less levels of color intensity. Alpha is binary, i.e. a pixel is either fully visible or transparent.&lt;br /&gt;
|-&lt;br /&gt;
!8-bit color index&lt;br /&gt;
|ci8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!4-bit color index&lt;br /&gt;
|ci4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!16-bit IA (intensity alpha)&lt;br /&gt;
|ia16&lt;br /&gt;
|64x32 or 32x64&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |256&lt;br /&gt;
|256&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!8-bit IA (intensity alpha)&lt;br /&gt;
|ia8&lt;br /&gt;
|64x64&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |16&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!4-bit IA (intensity alpha)&lt;br /&gt;
|ia4&lt;br /&gt;
|128x64 or 64x128&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!8-bit I (intensity)&lt;br /&gt;
|i8&lt;br /&gt;
|64x64&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |256&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!4-bit I (intensity)&lt;br /&gt;
|i4&lt;br /&gt;
|128x64 or 64x128&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [https://n64squid.com/homebrew/n64-sdk/textures/image-formats/ Color and image format types for the N64] on n64squid.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Graphics]]&lt;/div&gt;</summary>
		<author><name>Tenry</name></author>
	</entry>
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