{"batchcomplete":"","continue":{"lecontinue":"20201109044741|29","continue":"-||"},"query":{"logevents":[{"logid":39,"ns":0,"title":"Limitation","pageid":38,"logpage":38,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-15T13:56:04Z","comment":"Redirected page to [[Level limitations]]"},{"logid":38,"ns":0,"title":"Sound","pageid":37,"logpage":37,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-11T18:27:26Z","comment":"Redirected page to [[Sound effect]]"},{"logid":37,"ns":0,"title":"Music","pageid":36,"logpage":36,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-11T18:26:59Z","comment":"Redirected page to [[Music sequence]]"},{"logid":36,"ns":0,"title":"Coordinate system","pageid":35,"logpage":35,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-11T16:38:02Z","comment":"Created page with \"In a 3D coordinate system, you have three axes to define a location or direction: '''X''', '''Y''' and '''Z'''. While in 2D X is (almost) universally from left (negative) to r...\""},{"logid":35,"ns":0,"title":"Levels","pageid":34,"logpage":34,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-11T16:14:15Z","comment":"Redirected page to [[List of levels]]"},{"logid":34,"ns":0,"title":"Sound effect","pageid":33,"logpage":33,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-11T07:16:47Z","comment":"Created page with \"Sound effects in Super Mario 64 are played through the special [[Music sequence|sequence]] ''00_sound_player.s''. Although this seems to be an assembly file, assembly macros a...\""},{"logid":33,"ns":0,"title":"Debugging","pageid":32,"logpage":32,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-11T07:00:32Z","comment":"Redirected page to [[Profiling]]"},{"logid":32,"ns":0,"title":"Object","pageid":31,"logpage":31,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-09T07:11:59Z","comment":"Created page with \"An object is defined by various properties.  == Position and velocity == The object's position is stored in <code>oPosX</code>, <code>oPosY</code> and <code>oPosZ</code>. The...\""},{"logid":31,"ns":0,"title":"Object list","pageid":30,"logpage":30,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-09T06:37:45Z","comment":"Created page with \"Every object is categorized into an object list, which controls the order they are processed and which objects they can collide with. In behavior scripts, the <code>BEGIN</cod...\""},{"logid":30,"ns":4,"title":"SM64Decomp Wiki:Contribution guidelines","pageid":29,"logpage":29,"params":{},"type":"create","action":"create","user":"Tenry","timestamp":"2020-11-09T05:58:34Z","comment":"Created page with \"When contributing to this wiki, please follow the guidelines on this page.  * Do ''not'' provide uploads or link to ROM images or provide information on how to illegally obtai...\""}]}}